Races and nations of Warhammer Fantasy

In the fictional Warhammer Fantasy setting by Games Workshop there are a number of different races and nations. The most important of these feature as individual armies in the Warhammer Fantasy Battle table top game.

Contents

Realms of Men

All of the featured human nations are based in the Old World.

Bretonnia

A throwback feudal nation that relies on its haughty knights, heraldry, and their mysterious patron for military strength. It is similar to the French armies before the Hundred Years' War, combined with a heavy dose of Arthurian Myth. Bretonnian armies rely on powerful charges from their many heavily armed and armoured knights in order to achieve victory. Bretonnian knights are arguably the best heavy cavalry in the game, along with being the most varied. Bretonnian armies can also contain cheap and expendable units of unskilled peasants to serve as fodder.[1]

The Empire

Smaller states of the Old World

The North, East, and South

Elves

The Elves were the third civilised race to walk the world. Brought from creation by the Old Ones, the Elves showed an adeptness at magic. Torn asunder many thousands of years ago by a great civil war, there are three major nations of Elves.

In the first edition of the game, there were two other Elven armies noted: the "Sea Elves" and the "Night Elves". Sea Elves were essentially the Elves of the more practical and worldly Outer Kingdoms of Ulthuan, and the Night Elves are now considered part of the Dark Elves.

Dwarfs

The Dwarfs live in city fortresses dug into the mountains of the Old World. Their Chaos brethren occupy one huge towering city in the lands to the south east of the Old World.

Lizardmen

Orcs and Goblins (Greenskins)

The tribes of Orcs, Goblins and other Greenskins are spread across the Old World and into the east. They are mostly referred to in general as 'Greenskins' due to obvious reasons. The magic they use is called Waaagh! magic and is drawn from the power and energy of Greenskins fighting. Also, a horde of Orcs and/or Goblins is called a Waaagh![11]

Another relative of the Common Goblin is the Gnoblar, which is found living with the Ogre Hordes in the Mountains of Mourn.[12] East of the Mountains of Mourn, upon the borders of Cathay, live the Hobgoblins; a race of greenskins somewhere between the size of a Goblin and an Orc, but more cunning than either. Hobgoblins can also be found as slaves of the Chaos Dwarfs.[13] Smallest in size of all the Greenskin races is the Snotling. They are considered the lowliest of greenskins and are most often bullied around by their larger, greener cousins.[11]

Chaos

The phrase "Slaves to Darkness" is used to cover all those who have fallen under the control of or pledged themselves to the Forces of the Chaos gods. While the energies of chaos touch all things magical, there are those who fully give themselves to the deities of this realm, and seek to conquer not just the works of the Old Ones, but the very fabric of reality itself.

There used to be a combined Chaos Army in the early 1990s, which was later split into the Beasts of Chaos and Hordes of Chaos army books. These books then subdivide the armies of Chaos further into Bestial, Mortal (humans), and Daemonic armies.

Skaven

Skaven or "Children of the Horned Rat" are a Chaotic mockery of Man's nations. Inventive and insane, the ratmen live in a vast network of tunnels beneath all the Warhammer World called the Under-empire. Many human denizens of the Old World do not believe the Skaven exist, much to their detriment. The crazed mechanics of Clan Skyre create powerful yet unreliable weapons to aid their rampages and it is said that one day the Grey Seers will unite them and take over the Old World. The Skaven have a general Steampunk motif, in that the Skaven use primitive and magic-driven science similar to alchemy and medieval proto-science. Some Skaven concepts might be inspired by the Old World's view of technology in imbalance or knowledge/science not held in check by morals (a theme which runs through the background of The Empire, in which wizards, gunpowder manufacturers and Sigmarite priests all try to limit or free themselves from the others influence).

The Undead

All undead in the Warhammer world are a result of the black sorceries devised by the first necromancer, Nagash, in the long distant past. The Undead are effectively split into two distinct armies: that of the Tomb Kings which has a strong ancient Egyptian feel with mummies and chariots driven by skeletons; and the army of the Vampire Counts which features vampires, zombies and so forth. They are colloquially known as "dry" and "wet" undead, respectively and are a mirror of the transilvania in renaissence period.

The Ogres

References

  1. ^ Warhammer Armies: Bretonnia (Games Workshop, 1998) ISBN 1869893085
  2. ^ Warhammer Armies: The Empire (Games Workshop, 2000) ISBN 1841540595
  3. ^ Warhammer: Dark Shadows, (Games Workshop, 2001) ISBN 1-84154-198-2
  4. ^ Warhammer Rulebook (Gamesworkshop, 1996) ASIN B000QGG4SA
  5. ^ Warhammer Fantasy Roleplay (main rulebook, 1986, reprint 1995)
  6. ^ Warhammer Armies: Dark Elves (Nottingham: Games Workshop Ltd., 1998) ISBN
  7. ^ Warhammer Armies: High Elves(Nottingham: Games Workshop, 1993) ISBN - 872372635
  8. ^ Warhammer Armies: Wood Elves (Nottingham: Games Workshop, 2006) ISBN 1872372457
  9. ^ Warhammer Armies: Dwarfs (Nottingham: Games Workshop, 2000) ISBN 1841540668
  10. ^ Warhammer Lizardmen (Nottingham: Games Workshop Ltd., 2005) ISBN 1841546445
  11. ^ a b Warhammer Armies: Orcs and Goblins (Games Workshop Lts, 2000) ISBN 1841540609
  12. ^ a b Warhammer Armies: Ogre Kingdoms (Games Workshop Lts, 2004) ISBN 1841545317
  13. ^ White Dwarf Presents Warhammer Chaos Dwarfs (Games Workshop Lts, 1994) ISBN 1-872372-80-5